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- TOMMY'S SEAWOLF (C) COPYRIGHT 1986 BY TOMMY'S TOYS
- P. O. BOX 11261, DENVER, CO 80211 USA. ALL RIGHTS RESERVED.
- CATALOG #86-002-1A
-
- INSTRUCTIONS:
-
- NOTE: *****TO ABORT TOMMY'S SEAWOLF, HIT THE ESC KEY OR THE "Q" KEY*****
-
- YOU ARE CAPTAIN OF A LONE WOLF SUB ASSIGNED TO HARASS ENEMY SHIPPING LANES.
-
- BATTLE ZONE:
- YOUR ASSIGNED CORRIDOR IS A RECTANGULAR AREA BOUNDED BY X=1 (NAUT. MILE)
- AND X=100, Y=1 AND Y=100. YOU CANNOT CROSS THESE BOUNDARIES!
-
- _________________________________________
-
- | X=1,Y=100 X=100,Y=100 |
- | |
- | |
- | |
- | X=1,Y=1 X=100,Y=1 |
- _________________________________________
-
- THE ENEMY CONVOY:
- THE ENEMY CONVOY ALWAYS STARTS FROM THE LEFT HAND SIDE AND PROCEEDS TOWARDS
- THE RIGHT HAND SIDE.
-
- SECRET SEABASE:
- YOU HAVE A SECRET SEABASE FOR REFUELING AT X=75, Y=100.
-
- PLAN DISPLAY:
- A PLAN DISPLAY OF THE CORRIDOR IS ALWAYS LOCATED AT THE BOTTOM LEFT OF THE
- SCREEN, WITH YOUR SUB AND YOUR SECRET BASE INDICATED.
-
- THE Z DIMENSION:
- IN ADDITION TO THE X AND Y DIMENSIONS, YOU MUST KEEP TRACK OF THE THIRD,
- DEPTH DIMENSION, Z. THE Z SCALE IS CALIBRATED IN NAUTICAL MILES, WITH
- SEA SURFACE LEVEL AT Z=0, DEPTHS BELOW THE SURFACE <0, AND DEPTHS ABOVE
- THE SURFACE>0.
-
- THE SEA HAS A MAXIMUM DEPTH OF 0.9 NAUTICAL MILES (Z=-0.9), AND IN ADDITION,
- ANTI-SUBMARINE WARFARE (ASW) HELICOPTERS CAN REACH AN ALTITUDE OF 0.9 NMI
- ABOVE THE SEA (Z=+0.9). (OF COURSE, ALL SHIPS HAVE A DEPTH 0F Z=0).
-
- CONTROLLING THE COURSE:
- YOU CAN CONTROL THE COURSE OF YOUR SUB INDEPENDENTLY IN THE X-Y PLANE AND IN
- THE Z PLANE: IN THE FORMER, YOU SPECIFY A COURSE HEADING OF 0-360 DEGREES,
- MEASURED COUNTERCLOCKWISE FROM DUE EAST; IN THE LATTER, YOU SPECIFY WHETHER
- YOU WANT THE SUB TO CLIMB, DIVE, OR CRUISE AT CONSTANT DEPTH. WHEN YOU ARE
- NOT MOVING IN THE X-Y PLANE YOU ARE CONSIDERED AT FULL STOP EVEN THOUGH YOU
- MAY BE CLIMBING OR DIVING IN THE Z PLANE.
-
- ENGINES AND CONSUMABLES:
- YOUR SHIP HAS A DIESEL ENGINE FOR SURFACE MANEUVERS AND AN ELECTRIC MOTOR FOR
- SUBSURFACE MANEUVERS.
-
- BOTH ENGINES HAVE A MAX SPEED OF .6 NMI/MIN = 36 NMI/HR IN THE X-Y PLANE,
- BUT THE SUB CAN ONLY TURN A MAX OF 45 DEGREES/MIN IN THAT PLANE. THE SPEED
- IN THE Z DIRECTION IS INDEPENDENT OF THAT IN THE X-Y PLANE, AND IS FIXED
- AT .1 NMI/HR UP OR DOWN (OR CRUISE AT CONSTANT Z).
-
- YOUR FUEL TANKS HOLD 500 GALLONS OF DIESEL WHICH IS CONSUMED BY THE ENGINES
- AT THE RATE OF 1 GAL/MIN.
-
- YOUR BATTERIES CAN OPERATE FOR 120 MINUTES BEFORE THEY NEED RECHARGING.
- (RECHARGING CAN BE DONE BY THE DIESEL ENGINES WHILE SURFACED, BUT REQUIRES
- AN ADDITIONAL GALLON PER MINUTE.)
-
- YOU HAVE ENOUGH AIR FOR 240 MINUTES WITHOUT SURFACING: RECHARGING TAKES 3
- MINUTES.
-
- ENEMY CONVOY:
- THE ENEMY CONVOY CONSISTS OF SHIPS, SUBS, AND ASW HELICOPTERS.
-
- o THE SHIPS CAN LAY MINES AND FIRE DEPTH CHARGES. THEY ALSO HAVE SURFACE
- GUNS WITH A RANGE OF 20 NMI.
-
- o THE SUBS HAVE TORPEDOES WHICH ARE JUST AS GOOD AS YOURS.
-
- o THE HELIS CAN FIRE ROCKETS AT SURFACE TARGETS (RANGE 10 NMI) OR
- LAUNCH DEPTH CHARGES INTO THE SEA FOR SUBSURFACE TARGETS.
-
- THE ENEMY SUBS CAN ONLY MAKE 2/3 OF THE SPEED OF FLEET SEAWOLF, BUT THE HELIS
- CAN MOVE AT 3 TIMES ITS SPEED.
-
- PERISCOPE:
- YOU HAVE A PERISCOPE THAT CAN BE USED WHEN YOUR DEPTH IS -.1 OR
- GREATER. IT DOES NOT WORK IN THE DARK.
- WARNING: IF YOU RUN BELOW SHALLOW DEPTHS WITH YOUR PERISCOPE RAISED,
- IT MIGHT GET DAMAGED.
- NOTE: WHEN YOUR PERISCOPE IS ABOVE WATER, YOU CAN BE SPOTTED FROM
- 5 NMI AWAY, BUT IF YOU HAVE SURFACED, THAT BECOMES 20 NMI.
-
- SONAR:
- YOU HAVE A SONAR THAT CAN PING ONCE A MINUTE. IF YOU ARE PINGING,
- HOWEVER, ALL ENEMY VESSELS CAN MORE ACCURATELY TARGET YOU.
- NOTE: AN ENEMY SUB CAN HEAR YOUR SONAR 40 NMI AWAY.
- YOUR SONAR DISPLAY CONSISTS OF A RADIAL DISPLAY COMBINED WITH A
- DEPTH INDICATION. (THE SEAWOLF IS ALWAYS AT THE CENTER.)
- EACH SONAR "CELL" IS REPRESENTED BY ONE OF THE "DOTS": A TARGET
- IN THE CELL IS REPRESENTED BY A NUMBER REPRESENTING THE DEPTH
- (0-9: BOLD FACE MEANS BELOW WATER.)
- THE SONAR SCALE FACTOR IN THE UPPER RT HAND CORNER OF THE DISPLAY
- GIVES THE NUMBER OF NAUTICAL MILES REPRESENTED BY EACH CELL
- (0.25 TO 16).
-
- WEAPONS:
- YOUR WEAPONS INCLUDE TORPEDOES, SURFACE-TO-AIR MISSILES (SAMS),
- AND TOPSIDE GUNS WHICH CAN ONLY BE FIRED WHEN YOU ARE SURFACED
- (THEY ARE USEFUL ONLY AGAINST HELICOPTERS AT A RANGE <= 5 NMI).
-
- ------------------------COMMANDS--------------------------
- YOUR COMMAND SET IS AS FOLLOWS:
-
- FN KEY # COMMAND
-
- F1 FIRE TORPEDOES (UP TO 2 AT A TIME), WITH A COURSE WITHIN 60 DEG
- OF THAT OF THE SUB: THE TARGETING IS AUTOMATIC (NEAREST-FIRST).
- NOTE: THE TORPEDOES HAVE A MAXIMUM VELOCITY OF 1 NMI/MIN
- =90 NMI/HR AND A MAXIMUM RANGE OF 15 NMI (10 PINGS).
-
- F2 FIRE SURFACE-TO-AIR MISSILES (UP TO 2 AT A TIME): THEY GO
- STRAIGHT UP, THEN WHEN THEY BREAK THE SURFACE THEY RETARGET
- STRAIGHT AT THE ENEMY.
- NOTE: SAMS HAVE A MAX VELOCITY OF 4 NMI/MIN = 240 NMI/HR AND
- A MAXIMUM RANGE OF 32 NMI (8 PINGS).
-
- F3 CLIMB/CRUISE TOGGLE. (RATE IS PRESET AT .1 NMI/MIN)
- WARNING: CRUSING AT A DEPTH OF <=-.8 MAY RESULT IN COLLISION WITH
- SEA BOTTOM!
-
- F4 DIVE/CRUISE TOGGLE.
-
- F5 RECHARGE BATTERIES FROM DIESEL GENERATOR (MUST BE SURFACED).
- NOTE: THE GENERATOR TAKES 1 GAL/MIN OF FUEL.
-
- F6 DECOYS (DEPLOY A DECOY TO CONFUSE ENEMY SONAR)
-
- F7 FIRE TOPSIDE GUNS
-
- F8 AUTOMATIC/MANUAL TOGGLE. AUTOMATIC MODES INCLUDE: HOME (TO
- NEAREST SEABASE), CENTER (MOVE TO CENTROID OF ENEMY TARGETS IN
- VIEWSCREEN), TARGET (TOWARDS NEAREST ENEMY TARGET), EVADE (FLEE
- FROM ENEMY TARGETS)
-
- F9 PERISCOPE. MUST BE AT A DEPTH OF Z>=-0.1 TO USE. THE ONLY WAY
- TO SPOT ASW HELICOPTERS WITHOUT SURFACING.
-
- F10 SILENT RUNNING (STOP SONAR PINGING)
-
- IN ADDITION, THE FOLLOWING KEYBOARD KEYS ARE ACTIVE:
-
- NUMERALS 1-9 ON THE UPPER ROW OF THE KEYBOARD (NOT ON THE NUMERIC KEYPAD!):
- SET SONAR SCREEN SCALE FACTOR TO MAG^(NUMERAL-3),
- WHERE "MAG" IS THE MAG FACTOR (SET WITH "M" COMMAND -- SEE BELOW),
- I.E., MAG/4, MAG/2, MAG, MAG^2, ..., MAG^64
- (THE LARGER THE SCALE FACTOR, THE FARTHER YOU CAN SEE BUT THE LESS
- DISCRIMINATING POWER BETWEEN NEARBY OBJECTS)
-
- NOTE: "MAG" IS INITIALLY SET TO 1.5; THE FINAL SONAR SCALE FACTOR MUST
- BE IN THE RANGE 0.25 TO 64.
- NOTE: WHEN PERISCOPE AND SONAR ARE ON AT THE SAME TIME, THE DISPLAYS
- ARE INTEGRATED.
-
- NUMERAL 0: SET SONAR SCREEN SCALE FACTOR TO 1
-
- "-" OR "_": DIVIDE THE SONAR SCREEN SCALE FACTOR BY "MAG"
- "+" OR "=": MULTIPLY THE SONAR SCREEN SCALE FACTOR BY "MAG"
-
- SPACE BAR: CLEARS AND REDRAWS VIEWSCREEN.
- I OR H: DISPLAY THESE INSTRUCTIONS.
- M: RESET MAGNIFICATION FACTOR "MAG" FOR SONAR DISPLAY.
- Q OR ESC KEY: CAPTAIN RESIGNS.
- S: SOUND EFFECTS ON/OFF TOGGLE
- D: DEBUG TOGGLE.
- [: SLOW DOWN THE SIMULATION RATE (TIME BETWEEN PINGS) BY 0.5 SEC
- ]: SPEED UP THE SIMULATION RATE BY 0.5 SEC
-
- SETTING THE COURSE & SPEED WITH THE ARROW KEYS (ON THE NUMERIC KEYPAD):
-
- THE 4 ARROW KEYS MODIFY THE SPEED/COURSE CHANGE REQUEST REGISTER
- (UP/DOWN ARROWS MODIFY THE SPEED, LEFT/RIGHT MODIFY THE COURSE).
-
- TO REQUEST THAT THE SHIP'S COURSE AND SPEED ACTUALLY BE CHANGED
- TO THE VALUE SPECIFIED IN THE SPEED/COURSE CHANGE REQUEST REGISTER,
- HIT THE <ENTER> KEY (THAT WILL COMMAND THE SHIP TO BEGIN TO CHANGE ITS
- COURSE AND SPEED TO THE REQUEST REGISTER VALUES).
-
- REMEMBER: THE SEAWOLF CAN ONLY TURN AT A RATE OF 45 DEGREES A MINUTE!
-
- EFFICIENCY RATING:
- THE CAPTAIN'S EFFICIENCY RATING IS THE NUMBER OF KILLS PER HOUR (A RATING
- OF LESS THAN 0.5 IS NOT TOO GOOD.)
-
- DAMAGE CONTROL PANEL:
-
- THE DAMAGE CONTROL PANEL DISPLAYS THE STATUS OF EIGHT KEY SHIP SUBSYSTEMS:
- E(NGINES), S(ONAR), P(ERISCOPE), N(AVIGATION), L(AUNCH CONTROL)
- T(FUEL TANKS), G(UN CONTROL), C(OMPUTERS)
-
- AN INDICATION OF 0 IS NOMINAL, WITH 1 THRU 9 INDICATING INCREASINGLY GREATER
- STATE OF DISREPAIR.
-
- NOTE: DAMAGE TO THE ENGINES WILL RESULT IN A FULL STOP
- DAMAGE TO THE SONAR DISABLES THE SONAR DISPLAY
- DAMAGE TO THE PERISCOPE SHUTS IT DOWN
- DAMAGE TO THE NAVIGATION CONTROL MAKES IT IMPOSSIBLE TO CHANGE COURSE
- AND SPEED
- DAMAGE TO THE LAUNCH CONTROL MAKES IT IMPOSSIBLE TO LAUNCH TORPS OR SAMS
- DAMAGE TO THE FUEL TANKS RESULTS IN A FUEL LEAK
- DAMAGE TO THE GUN CONTROL MAKES IT IMPOSSIBLE TO FIRE THE TOPSIDE GUNS
- DAMAGE TO THE COMPUTERS MAKES TARGET AIMING FAULTY
-
- STORMS:
- IF YOU ARE CAUGHT IN A STORM WHEN SURFACED, YOUR SHIP WILL BE BUFFETED IN THE
- WAVES AND SEVERELY DAMAGED.
-
- COMMAND LINE PARAMETERS:
- S START UP WITH SOUND OFF
- M FORCE MONO DISPLAY MODE
- C FORCE COLOR DISPLAY MODE
- T DISPLAY A REAL TIME CLOCK ON THE BOTTOM OF THE SCREEN (THIS IS NOT
- THE SAME AS THE GAME CLOCK AT THE TOP OF THE SCREEN)
-
- EXAMPLE: >SEAWOLF MS
-
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-
- GOOD LUCK!